V-Ray for Rhinoceros
V-Ray for Rhino offers visualization professionals a state-of-the-art solution that generates high-quality images of unparalleled realism.
RENDERING CORE
Efficient Multicore Ray-Tracing Engine – V-Ray has been specifically optimized for ray tracing, allowing users to create complex shading, area shadows, camera effects and GI with unprecedented speed and accuracy.
Rhino Integration – V-Ray 2.0 for Rhino supports the 32-bit version of Rhino 4.0 and the 32 and 64-bit versions of Rhino 5.0.
Interactive Rendering – V-Ray RT is a revolutionary rendering engine providing instant feedback and streamlining scene setup. Because V-Ray RT is built upon the same robust core as V-Ray, it is seamless to transition between V-Ray RT and production rendering. Interactive responses and a streamlined scene composition with GPU ray tracing up to 30 times faster from directly inside the Rhino viewport.
GEOMETRY
VRayProxy – VRayProxy is an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving vital RAM resources.
Displacement – Control displacement on a per-material basis and generate detailed geometry at render time with maximum memory efficiency.
MATERIALS & SHADING
Physically-based Materials – Create materials based on physical properties using V-Ray’s versatile shaders.
Material Preview – Preview materials accurately and efficiently. Once a preview is generated, it is cached for later use.
V-Ray Wrapper Material – Can be used to specify additional properties per material and create true matte materials which show the background as opposed to the base material.
VRayDirt – Simulate shading around corners and crevices of objects based on a radial distance. VRayDirt can be used to produce a variety of effects, including ambient occlusion renderings.
Interpolation (Reflections and Refractions) – Accelerate rendering by approximating and caching the effects of glossy reflections and refractions.
Dispersion – Trace and refract light based on its wavelength.
Alpha Transparency – Create materials with alpha transparency.
Procedural Textures – Utilize procedurally generated texture maps:
• Falloff Granite | • Dirt | • Marble |
• Rock | • Smoke Invert | • Leather |
• Snow | • SpeckleSplat | • Stucco |
• Water | • Wood |
Color Space – Manage the input gamma of textures using Linear, Gamma Corrected, or sRGB options.
V-Ray Express* – Users can easily access more than 200 materials and interchangeable lighting setups to create realistic studio scenes and illuminate models faster than ever. (*V-Ray Express is available separately from our downloads page.)
LIGHTS & ILLUMINATION
Dome Light – Create simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision.
IES Light – Use photometric data to provide accurate light definition.
Sphere Light – Create spherically shaped area lights.
SUN & SKY
RDK Sun – The VRaySun/ Sky system is compatible with the RDK Sun.
Sky Options – Control sky properties independently from the sun.
Sky Models – Specify sky appearance using Preetham et al, CIE Clear, or CIE Overcast models.
GLOBAL ILLUMINATION
Optimized Global Illumination Solutions – V-Ray provides several optimized solutions for creating Global Illumination, giving artists the complete control and flexibility they need.
Ambient Occlusion – Generate shading based on an object’s proximity, and enhance GI details without significantly increasing render time.
Retrace Threshold – Reduce Light Cache artifacts and improve the appearance of glossy reflections and refractions when using the time saving feature – Use light cache for glossy rays.
CAMERAS & OPTICS
Physical Camera – Render any standard camera using physical camera properties, including Depth of Field and Motion Blur effects.
Lens Effects (Glare / Bloom) – Simulate the natural lens effects that occur when photographing highlights.
RENDERING OUTPUT
DR Spawner – Launch Distributed Rendering hosts without opening Rhino.
Color Mapping – Clamp Level defines the peak level for clamping bright colors. Adaptation Only uses color-mapping controls for calculations without applying to the final result. Linear Workflow applies inverse gamma correction to all materials, simplifying setup time for Linear Workflow.
V-Ray Frame Buffer (VFB) – Region Render specifies a portion of the scene to render. History saves render to the VFB cache, simplifying render comparison. Compare loads two renders directly in the VFB with A/B comparison controls. Material ID supports rendering Material ID channels for post processing.
Rhino RDK Support – V-Ray 2.0 for Rhino supports the Rhino Document Sun, Edge Softening, Shutlining, and Displacement.
OTHER
HDR Light Studio Support* – Live connection to HDR Light Studio with Light Paint feature accessed directly within Rhino, providing the most intuitive and creative way to light a design. (*The V-Ray for Rhino HDR Light Studio live connection is only supported on Rhino 5 64-bit and requires a license of HDR Light Studio 4.3 or higher.)