D5 Render
The Ultimate 3D
Rendering Software
Import your design model and Create photo-realistic visuals in minutes with Real-time Rendering. Photorealism and Real-time, now you can have both.
D5 Render
The All-New D5 Renderer is a real-time raytracing renderer, built on top of D5’s proprietary dynamic global illumination system and NVIDIA’s RTX & DLSS acceleration Technology.
Raytracing in Realtime.
Vibe in Control.
RTX featured soft shadow, reflection, refraction, global illumination, and skylight making every frame robust, visually pleasant, and lightning-fast responsive.
What’s new in D5 Render 1.9.0
Features
- Added Geo&Sky system controlled by Time and Latitude/Longitude
- Press
Z
to quickly focus on the model - Press
F11
to hide the right-side Inspector panel in the window - Extended Model Replacement feature to support replacing with models in Asset Library
- Foliage Material template(Double-Sided)
- Supported Color adjustment for plant assets
- Supported separate adjustment for Sky Light and Background Light Intensity
- Added the Light Radius parameter for Point Light and Spotlight
- Added mapping for Emissive Light Intensity
- Added Transparent Material Channel Map for rendered images
- HDRI automatically scales according to scene
- The earth model shows the relative position between the sun and the location we set. When the sun is right on the left horizon, it symbolizes the time of sunrise, and a sunrise light effect will be displayed in the scene as well. When the sun is in its 12 o’clock direction (right above), the solar height of the place reaches its maximum value. If the sun is below the horizon, a night effect will be displayed.
- The position, time of sunrise and sunset, and the lighting effect are accurately calculated according to the Month, Date, Longitude, and Latitude parameters.
- The North offset parameter is designed to recalibrate the north direction of a scene. It is like a compass pointing to the north. Modifying the parameter changes the original direction of the pointer (also known as the azimuth of the sun), and the sun will move on a circle parallel to the horizontal plane.
-
We can click Window → Hide Inspector to control whether or not to display the Inspector panel or use shortcut key F11 to do it quicker. It solves the problem of the Inspector blocking the scene when adjusting models and materials or setting the picture rendering parameters.
-
*We have also redesigned the layout, and will gradually optimize the window layout in the following versions.
-
Previously, we could only use local files to replace a model, be it imported or from D5 Assets Library. Now, we can also replace models with assets from Online/Local libraries.
-
Select a model in the scene, click Replace → Replace from assets, then choose a new model to replace the current one.
-
The models need to be downloaded from Assets Library first.
-
A new Foliage Material, also named double-sided material, is added to the Material Template list, which is often used to make plant leaves
-
We can upload maps in Subsurface Color. Opacity maps and Opacity intensity adjustment are supported.
-
Use the material picker to select the material of plants, then adjust the map color in Inspector.
-
If we use the brush tool (or the scatter tool) to insert plants, the color of brushed plants (of the same kind) will change at the same time when adjusted; if we insert plants in a normal way (by placing them one at a time), the color adjustment only affects the individual plant we select
-
Click the control button next to Sky light intensity to show Background. The parameters will be adjusted at the same time when the Background option is collapsed.
-
The separation of the two parameters adds more flexibility in doing light control of the scene, making it possible to better integrate the subject of the scene and its background. It avoids the situation where an appropriate light sense appears in the same picture with an overexposed background, or the body of a scene looks dark while the sky background is bright.
A Light source Radius parameter is added for Point Light and Spotlight, which controls the realistic effect of light source shadows.
-
A new intensity map is added for Emissive Light. We can now add a black-and-white map In the brightness parameter to control different luminous parts of the Emissive Light material .
-
At the same time, three parameters related to Emissive Light: Intensity, Color and Cast shadow are combined into a switch control. Turn on the switch to set the Emissive Light effect
-
In previous versions, the exported material channel maps did not include channels for transparent materials. In 1.9.0, a separate transparent material channel map is added making it easier to carry out post-processing for transparent materials, such as glass