V-Ray for Rhinoceros

V-Ray for Rhino offers visualization professionals a state-of-the-art solution that generates high-quality images of unparalleled realism.

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V-Ray-Rhino-2-0

RENDERING CORE

Efficient Multicore Ray-Tracing Engine – V-Ray has been specifically optimized for ray tracing, allowing users to create complex shading, area shadows, camera effects and GI with unprecedented speed and accuracy.

Rhino Integration – V-Ray 2.0 for Rhino supports the 32-bit version of Rhino 4.0 and the 32 and 64-bit versions of Rhino 5.0.

 

Rhino20_V-Ray-RT-GPUInteractive Rendering – V-Ray RT is a revolutionary rendering engine providing instant feedback and streamlining scene setup. Because V-Ray RT is built upon the same robust core as V-Ray, it is seamless to transition between V-Ray RT and production rendering. Interactive responses and a streamlined scene composition with GPU ray tracing up to 30 times faster from directly inside the Rhino viewport.

 

GEOMETRY

VRayRhino-V-Ray-Proxy1VRayProxy – VRayProxy is an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving vital RAM resources.

 

 

Displacement – Control displacement on a per-material basis and generate detailed geometry at render time with maximum memory efficiency.

MATERIALS & SHADING

Physically-based Materials – Create materials based on physical properties using V-Ray’s versatile shaders.

Material Preview – Preview materials accurately and efficiently. Once a preview is generated, it is cached for later use.

V-Ray Wrapper Material – Can be used to specify additional properties per material and create true matte materials which show the background as opposed to the base material.

 

VRayDirt – Simulate shading around corners and crevices of objects based on a radial distance. VRayDirt can be used to produce a variety of effects, including ambient occlusion renderings.

Interpolation (Reflections and Refractions) – Accelerate rendering by approximating and caching the effects of glossy reflections and refractions.

 

Dispersion – Trace and refract light based on its wavelength.

 

 

 

Alpha Transparency – Create materials with alpha transparency.

Procedural Textures – Utilize procedurally generated texture maps:

• Falloff Granite • Dirt • Marble
• Rock • Smoke Invert • Leather
• Snow • SpeckleSplat • Stucco
• Water • Wood

Color Space – Manage the input gamma of textures using Linear, Gamma Corrected, or sRGB options.

 

V-Ray Express* – Users can easily access more than 200 materials and interchangeable lighting setups to create realistic studio scenes and illuminate models faster than ever. (*V-Ray Express is available separately from our downloads page.)

LIGHTS & ILLUMINATION

Dome Light – Create simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision.

 

 

IES Light – Use photometric data to provide accurate light definition.

Sphere Light – Create spherically shaped area lights.

 

SUN & SKY

RDK Sun – The VRaySun/ Sky system is compatible with the RDK Sun.

Sky Options – Control sky properties independently from the sun.

Sky Models – Specify sky appearance using Preetham et al, CIE Clear, or CIE Overcast models.

 

GLOBAL ILLUMINATION

Optimized Global Illumination Solutions – V-Ray provides several optimized solutions for creating Global Illumination, giving artists the complete control and flexibility they need.

 

Ambient Occlusion – Generate shading based on an object’s proximity, and enhance GI details without significantly increasing render time.

 

 

 

Retrace Threshold – Reduce Light Cache artifacts and improve the appearance of glossy reflections and refractions when using the time saving feature – Use light cache for glossy rays.

 

CAMERAS & OPTICS

Physical Camera – Render any standard camera using physical camera properties, including Depth of Field and Motion Blur effects.

 

Lens Effects (Glare / Bloom) – Simulate the natural lens effects that occur when photographing highlights.

 

RENDERING OUTPUT

DR Spawner – Launch Distributed Rendering hosts without opening Rhino.

Color Mapping – Clamp Level defines the peak level for clamping bright colors. Adaptation Only uses color-mapping controls for calculations without applying to the final result. Linear Workflow applies inverse gamma correction to all materials, simplifying setup time for Linear Workflow.

V-Ray Frame Buffer (VFB) – Region Render specifies a portion of the scene to render. History saves render to the VFB cache, simplifying render comparison. Compare loads two renders directly in the VFB with A/B comparison controls. Material ID supports rendering Material ID channels for post processing.

Rhino RDK Support – V-Ray 2.0 for Rhino supports the Rhino Document Sun, Edge Softening, Shutlining, and Displacement.

 

OTHER

HDR Light Studio Support* – Live connection to HDR Light Studio with Light Paint feature accessed directly within Rhino, providing the most intuitive and creative way to light a design. (*The V-Ray for Rhino HDR Light Studio live connection is only supported on Rhino 5 64-bit and requires a license of HDR Light Studio 4.3 or higher.)

Learning Material

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